Archer/Lancer

<Back

Archer:




Archers can deal a lot of damage, they can do more damage than Tamer at around lv450+. Their gears aren't too expensive unless you're getting Eternal Weapon for insane damage and to use it in GvG or SW (requires mini pet combo, potion, and dragon heart for charge points). The only bow you need is Gore Sprout since it gives you CP Bonus, so you don't have to keep using potion to keep up with Chasers. This bow is great for grinding although it has a very low base damage on it. However the skill Seeker's damage is mainly based on your level, and that is why Gore Sprout is viable for grinding.
Gore should only cost you around 100m or below.

Average Attack Damage: 5/5
Potential Damage (Good Gears): 6/5
Area of Effect: 2/5
Defense: 2/5
Funding it requires: 2/5 
Knowledge Archer:

Knowledge Archer, isn't so popular in this server because it is very gear demanding. Gold and equipment are to obtain in this current server due to the lack of population, and low drop rate. If Their gears mainly revolves around lower water or fire resistance, which is really expensive and hard to find. I wouldn't recommend you to start out as an Knowledge Archer unless you know what you're doing.

Average Attack Damage: 2/5

Potential Damage (Good Gears): 5/5
Area of Effect: 6/5
Defense: 2/5
Funding it requires: 6/5 


Lancer:

Power lancer another unpopular choice in this server since their Eternal Weapon doesn't include attack speed %, which makes the build path options much more narrowed. Lancer's weapon based speed is much slower than other class's, especially their T set, so just keep that in mind. Until they add attack speeds on Lancer's Eternal Weapon,  else they will remain as one of the unpopular picks. Squire seems like a better choice for the moment.

*Note* Jim1 suggested that lancer is viable at end game, with avoidance build 3.2k luck + EW 7+, the reason to do that so you can go Red at all time without getting hit while doing critical damage.

Average Attack Damage: 4/5
Potential Damage (Good Gears): 5/5
Area of Effect: 2/5
Defense: 4/5
Funding it requires: 3/5 
Knowledge Lancer:
Knowledge lancer, one of the strongest class in the game thanks to its awakening at lv300. They can hit damage Cap x 2 at early lv 400. With their wide range AoE attack, it makes them a great item farmer. However if you're low on budget, then most likely you will have to build your lancer as Knowledge/Health/Tank lancer rather than Knowledge/Luck/Avoidance/Drop Rate lancer. Only con about this class is that some monsters have high resistance to fire/water damage,

I recommend you to set up an mini pet combo: Ancient of Goddess. This combo is great for CP charging, you will never have to use cp potion anymore unless you're fighting a boss. The combo should cost you around 400 mill

Average Attack Damage: 5/5
Potential Damage (Good Gears): 5/5
Area of Effect: 6/5
Defense: 2/5
Funding it requires: 4/5 


2 comments:

  1. Lancer ew is perfectly fine, you can hit 5-6k+ easy at lvl 500 with ew 7. defense is very good, probably more like 4/5 because decoy makes you hard to target and breaking point is like 60% block. Agreed that it's an unpopular class but less because of attack speed, more because of accuracy penalty and it's harder to play/build than other classes

    ReplyDelete
    Replies
    1. Thanks for the feedback! You're right, Lancer can easily hit 10k+ without a problem, I don't remember why I gave it a 3.5.

      Delete